War thunder pc to ps41/16/2024 Being an MMO allows you to always keep your game up to date in terms of graphics, so we’re going to take full advantage of that. PS4 is a very powerful machine and our developers will be getting only better with is in the coming years. Right now the console version of War Thunder looks as good as PC one on highest settings. How much do you think you’ve pushed the PS4 hardware and have you had to scale back any aspect of the PC version of War Thunder for its console debut? Our team is much more experienced now in running a popular MMO and we’ll put this knowledge to good use on PS4 as trailers for War Thunder look incredible. PSU: What have you learned from the community about the PC beta phase of War Thunder that will aid the launch of the PS4 version? Over the course of last year we were constantly polishing our flight and damage model, adding new planes and game modes, making changes to game’s economy and balance. We’re especially proud that our game will support cross-platform battles between different users, so there will be a multimillion community from the day one of PS4 launch. So we had a lot of issues resolved already and now our main task is to make it work on both platforms (PC and PS4) properly, not to create all of the infrastructure from a scratch. Is War Thunder ready for a full release at the PS4 launch and is Gaijin set up for the inevitable issues that come with the launch of any MMO? We have the benefit of running our game live for a year now (open beta on PC started in November 2012). We saw a long beta phase on PS3 for CCP Games’ DUST 514 and even now the company has to work around the clock to fix bugs and improve the experience. PSU:With the release of any MMO comes some obvious concerns.
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